Kenshi Reactive World Vs Living World - Reactive world works with living world but there will be minor problem in the northern part of the map with cannibals, deadcat, holy nation and rebel famers. Living world有关于联合城和蓄奴者这两个阵容的内容,reactive world在食人族,雾人,蜂巢族方面的内容更丰富一点(living world也有,但没那么丰富),关于圣国和沙克的. This mod is not compatible with living world. It touches enough of the same things to break several things, and has been known to trigger some of my overrides when they. Swap the mod loading order if deadcat doesn't take over settlements from the cannibals if using reactive world. Reactive world also changes cannibal shacks to stone mines which makes. What are people's opinions on these two in regard to. Reactive world, living world, and uwe are compatible. Just make sure to add the patch and put living world at the top of load order The new towns and terrain changes wreck. Has patches for all the big world state mods, reactive world, living world, kaizo. I use reactive world because it mostly just adds and fixes world states that felt seemingly unfinished in the vanilla game, like random towns that never change ownership. Swap the mod loading order if deadcat doesn't take over settlements from the cannibals if using reactive world. Reactive world also changes cannibal shacks to stone. Reactive world is old but works. Living world is still updated and i prefer its world state changes. Its also a lot more compatible with other mods than kaizo and genesis. I prefer living world. It's a more consistent experience. Reactive world is better if you plan to fight holy nation, but it lacks in other aspects. Reactive world works with living world but there will be minor problem in the northern part of the map with cannibals, deadcat, holy nation and rebel famers. Living world有关于联合城和蓄奴者这两个阵容的内容,reactive world在食人族,雾人,蜂巢族方面的内容更丰富一点(living world也有,但没那么丰富),关于圣国和沙克的. This mod is not compatible with living world. It touches enough of the same things to break several things, and has been known to trigger some of my overrides when they. Swap the mod loading order if deadcat doesn't take over settlements from the cannibals if using reactive world.
Reactive world works with living world but there will be minor problem in the northern part of the map with cannibals, deadcat, holy nation and rebel famers. Living world有关于联合城和蓄奴者这两个阵容的内容,reactive world在食人族,雾人,蜂巢族方面的内容更丰富一点(living world也有,但没那么丰富),关于圣国和沙克的. This mod is not compatible with living world. It touches enough of the same things to break several things, and has been known to trigger some of my overrides when they. Swap the mod loading order if deadcat doesn't take over settlements from the cannibals if using reactive world. Reactive world also changes cannibal shacks to stone mines which makes. What are people's opinions on these two in regard to. Reactive world, living world, and uwe are compatible. Just make sure to add the patch and put living world at the top of load order The new towns and terrain changes wreck.